Buzz Science โ Timing, Stealing & Discipline
Deep-dive companion ยท Weeks 1โ5 ยท 958 buzzes / 691 tossups (94 dead) / 30 games ยท built 2026-07-21
Read this before you quote a leader
Every buzz is stamped with a position in the question (buzz_pos: 0 = first word, 1 = final word). That timestamp is reliable in aggregate โ it tells you how hard a question was โ but it is noisy as a per-player skill grade: player-level correlation of buzz position with itself is only r โ .08. So the "Ice," "Itchy," and "Robbery" leaderboards below are descriptive color, not talent rankings. Sample sizes are printed on every row; say them out loud.
SOLID structural / safe to state as factCOLOR descriptive, buzz-position based โ frame as funTINY n read the sample out loud
Rate leaderboards require โฅ15 correct buzzes (mechanics) or โฅ10 buzzes (discipline) unless a smaller n is printed. Contested-tossup / streak lines require โฅ6โ8 reps. One neg-cost model constant (11.18) is used throughout โ its derivation is shown in the Neg Economy section.
The Rebound Rule
On every tossup this season where both teams buzzed (a "contested" tossup), the person who buzzed first was wrong all 179 times. The game was won on the rebound: the second buzzer converts 76% of the time. SOLID
The Closers โ who punishes the opponent's neg SOLID TINY n
Rebound conversion rate when the opponent negs first (min 6 contested reps). The counts are small โ this is the reliable part (the 0/179 first-buzz fact), told player by player.
| Player | Contested | First-buzz wins | Rebounds | Rebounds won | Closer rate |
|---|---|---|---|---|---|
| Edward C | 12 | 0 | 7 | 7 | 100% |
| Sohil R | 9 | 0 | 6 | 6 | 100% |
| Lucas W | 8 | 0 | 6 | 6 | 100% |
| snapninja | 7 | 0 | 5 | 5 | 100% |
| Kian D | 11 | 0 | 9 | 8 | 89% |
| akhil | 12 | 0 | 8 | 6 | 75% |
| Eric L | 8 | 0 | 7 | 6 | 86% |
Trigger-happy โ most often the one who jumps (and negs) first TINY n
Share of a player's contested tossups on which they were the first buzz. In this format that first buzz is the neg that hands it over.
| Player | Contested | Buzzed first | First-buzz rate | First-buzz wins |
|---|---|---|---|---|
| edwin h | 9 | 8 | 89% | 0 |
| kensuke o | 8 | 7 | 88% | 0 |
| Monish S | 6 | 5 | 83% | 0 |
| pancreas uvula | 15 | 12 | 80% | 0 |
| Rohan G | 8 | 6 | 75% | 0 |
Method: "contested" = both teams buzzed on a non-dead tossup; "first" = strictly lower buzz-word index (exact ties dropped). Min 6 contested reps to list. The 0/179 first-buzz record is the season aggregate across all listed and unlisted contested tossups.
Ice vs. Itchy
buzz_pos โ [0,1] for how far into the question it landed โ 0.00 = buzzed on the first word, 1.00 = buzzed on the last word. "Ice" = high average position on correct buzzes (waits for near-certainty and still gets it). "Itchy" = low average position (early fingers). Caveat, prominent: as a per-player skill metric buzz position is unreliable โ the player-level self-correlation is only r โ .08. It is trustworthy in aggregate (question difficulty), so treat these names as color, not a ranking of who is "clutch."The Gem โ Lucas W COLOR TINY n
Lucas W lets the question read to ~95% of the way through on his correct buzzes and still converts 76% (19/25). Late and lethal โ pure knowledge, no panic. (25 buzzes; buzz position is descriptive.)
Full timing board (qualified buzzers, โฅ15 buzzes)
Sorted by average position on correct buzzes โ latest (iciest) at top, earliest (itchiest) at bottom.
| Player | Buzzes | Correct | Conv. | Neg rate | Avg pos (correct) | |
|---|---|---|---|---|---|---|
| Lucas W | 25 | 19 | 76% | 8% | 0.95 | Ice ยท Gem |
| Daniel Y | 20 | 8 | 40% | 30% | 0.93 | Ice |
| bluewater16 | 16 | 10 | 62% | 6% | 0.92 | Ice |
| Rohan G | 29 | 18 | 62% | 21% | 0.92 | Ice |
| Harry G | 25 | 17 | 68% | 8% | 0.92 | Ice |
| vishnu m | 44 | 25 | 57% | 11% | 0.89 | Ice |
| Edward C | 41 | 24 | 59% | 15% | 0.89 | |
| akhil | 32 | 23 | 72% | 16% | 0.81 | |
| Kian D | 30 | 25 | 83% | 7% | 0.80 | |
| suzuko | 26 | 18 | 69% | 19% | 0.76 | Itchy |
| ishaan k | 23 | 9 | 39% | 39% | 0.76 | Itchy |
| roshan | 27 | 19 | 70% | 19% | 0.75 | Itchy |
| varnite | 22 | 12 | 55% | 23% | 0.73 | Itchy |
| pancreas uvula | 29 | 13 | 45% | 41% | 0.71 | Itchy ยท Gunslinger |
| edwin h | 24 | 12 | 50% | 38% | 0.70 | Itchy ยท Gunslinger |
The two ends tell the story: the itchy names (edwin h, pancreas uvula, ishaan k) carry neg rates of 38โ41%; the iciest names mostly sit under 12%. But remember r โ .08 โ a single player's position bounces around, so read the pattern, not the ordinal rank.
The Vulture โ points stolen off other people's categories
n_correct (not total buzzes), so the thin-tail rows are shaky โ the safe ones are the high-volume leaders.Leaders SOLID (top two) ยท TINY n (tails)
| Player | Own subjects (top-2 ฮธ) | Correct | Outside | Inside | Vulture % |
|---|---|---|---|---|---|
| roshan | Earth/Space + Physics | 19 | 10 | 9 | 53% |
| Kian D | Bio + Chem | 25 | 10 | 15 | 40% |
| Jianyu | Chem + Earth/Space | 13 | 5 | 8 | 38% |
| Justin K | Chem + CS | 8 | 3 | 5 | 38% |
| suzuko | Bio + Physics | 18 | 6 | 12 | 33% |
| Edward C | Math + Physics | 24 | 8 | 16 | 33% |
| vishnu m | Earth/Space + Math | 25 | 8 | 17 | 32% |
| Sean | Bio + Earth/Space | 16 | 5 | 11 | 31% |
| akhil | Chem + Earth/Space | 23 | 6 | 17 | 26% |
| Harry G | CS + Physics | 17 | 4 | 13 | 24% |
Only Roshan (10/19) and Kian D (10/25) clear a comfortable sample bar. Justin K's 38% is 3/8 and Jianyu's is 5/13 โ real, but thin. The floor is instructive too: Lucas W (Chem+Physics) and Eric L (Bio+Chem) hoard their own subjects (11% / 8% outside) โ specialists, not vultures.
Robbery Index โ beating the field to the punch
buzz_pos, so the difficulty proxy is crude and descriptive โ not a talent measure. Small heist counts (3โ4). Treat as fun.| Player | Correct | Robbery idx | Earlier than field | Own avg pos | Heists |
|---|---|---|---|---|---|
| edwin h | 12 | 0.161 | +13 pts | 0.70 | 3 |
| boraginaceae | 9 | 0.149 | +14 pts | 0.73 | 4 |
| pancreas uvula | 13 | 0.116 | +11 pts | 0.71 | 3 |
| ishaan k | 9 | 0.113 | +10 pts | 0.76 | 2 |
| varnite | 12 | 0.105 | +7 pts | 0.73 | 3 |
| roshan | 19 | 0.104 | +7 pts | 0.75 | 2 |
Notice the overlap with the "Itchy / Gunslinger" list โ edwin h, pancreas uvula, ishaan k all buzz early. Robbery Index rewards the same early-trigger behavior the Neg Economy punishes; it's the upside of the risk, not a separate talent. Present as color only.
The Neg Economy โ what a neg really costs
4 (your โ4) + 0.747 ร (4 + 5.6) = 4 + 7.17 โ 11.18 margin points.
That constant (11.18) scales every player's neg count below. It is a definitional model, not an independent measurement โ the leaderboard is really "who negs most, cost-weighted."
Most costly neggers SOLID
| Player | Buzzes | Negs | Cost/neg | Est. points bled |
|---|---|---|---|---|
| pancreas uvula | 29 | 12 | 11.18 | 134.1 |
| ishaan k | 23 | 9 | 11.18 | 100.6 |
| edwin h | 24 | 9 | 11.18 | 100.6 |
| kensuke o | 14 | 7 | 11.18 | 78.3 |
| Edward C | 41 | 6 | 11.18 | 67.1 |
| Rohan G | 29 | 6 | 11.18 | 67.1 |
| Daniel Y | 20 | 6 | 11.18 | 67.1 |
Most disciplined high-volume buzzers SOLID
Accuracy on the heaviest workloads โ volume and a clean sheet.
| Player | Buzzes | Correct | Negs | Accuracy | Neg share |
|---|---|---|---|---|---|
| Kian D | 30 | 25 | 2 | 83% | 7% |
| akhil | 32 | 23 | 5 | 72% | 16% |
| roshan | 27 | 19 | 5 | 70% | 19% |
| suzuko | 26 | 18 | 5 | 69% | 19% |
| Rohan G | 29 | 18 | 6 | 62% | 21% |
| Edward C | 41 | 24 | 6 | 59% | 15% |
| vishnu m | 44 | 25 | 5 | 57% | 11% |
The gunslingers TINY n
Recklessness = a blend of high neg share, early buzzing, and early-neg rate (qualified: โฅ10 buzzes).
| Player | Buzzes | Negs | Neg share | Mean buzz pos | Recklessness |
|---|---|---|---|---|---|
| kensuke o | 14 | 7 | 50% | 0.70 | 0.149 |
| pancreas uvula | 29 | 12 | 41% | 0.73 | 0.112 |
| edwin h | 24 | 9 | 38% | 0.72 | 0.106 |
| ishaan k | 23 | 9 | 39% | 0.75 | 0.097 |
| varnite | 22 | 5 | 23% | 0.77 | 0.053 |
Hot hand & who's trending
Streaks SOLID
Longest run of consecutive correct buzzes, and longest run without a neg (qualified: โฅ8 buzzes).
| Player | Buzzes | Correct | Negs | Longest correct streak | Longest neg-free streak |
|---|---|---|---|---|---|
| Kian D | 30 | 25 | 2 | 13 | 14 |
| Eric L | 14 | 12 | 1 | 11 | 12 |
| akhil | 32 | 23 | 5 | 10 | 10 |
| roshan | 27 | 19 | 5 | 9 | 9 |
| Sean | 19 | 16 | 2 | 9 | 9 |
| vishnu m | 44 | 25 | 5 | 5 | 30 |
| Lucas W | 25 | 19 | 2 | 5 | 23 |
Risers & fallers SOLID (top) ยท COLOR
Change in overall player rating from Week 1 to Week 5 (players with โฅ10 buzzes; the ratings model, not raw buzz counts).
| Player | Team | Games | Wk1 โ Wk5 | Momentum | |
|---|---|---|---|---|---|
| Edward C | cryo | 5 | 0.26 โ 0.87 | +0.60 | Breakout of the season |
| Akhil B | James W | 4 | 0.77 โ 1.31 | +0.54 | Rising |
| Roshan A | mingle/Yunyi | 3 | 0.13 โ 0.66 | +0.53 | Rising |
| Lucas W | sumin | 4 | 0.29 โ 0.70 | +0.41 | Rising |
| Edwin H | jonathan | 4 | 0.71 โ 0.44 | โ0.27 | Cooling |
| Ryan K | (Stitch)ยฒ | 4 | 0.44 โ โ0.03 | โ0.47 | Biggest faller |
Caveats & method (honor these on air):
โข buzz_pos is descriptive, not a skill grade. Player-level self-correlation is only r โ .08. The Ice/Itchy board and the Robbery Index are color, tagged COLOR; the Robbery difficulty proxy (field-average buzz position) is crude โ do not call it talent.
โข The Rebound Rule is the one structural fact here SOLID: first buzzer wrong 0/179 on contested tossups is true by construction (a 2nd buzz only exists because the 1st negged); rebound conversion 76%. The per-player Closer/Trigger tables are on small n (6โ15 contested reps) โ read the counts.
โข Vulture uses top-2 combine-ฮธ as "own subjects" and n_correct as denominator; only Roshan (19) and Kian D (25) clear a safe sample โ tails are TINY n.
โข Neg Economy is a definitional model: every neg is scored at a fixed 11.18-pt swing (derived from the observed 74.7% opponent free-tossup conversion + 56%ร10 bonus). It's neg-count, cost-weighted โ not an independent measurement.
โข A few display names span two raw user-ids or map with low confidence (e.g. snapninja โ Rahib H, conf 0.50; Abhinav A split across two ids). 72 of 958 buzzes (7.5%) are unmapped and kept separate in these handle-grouped tables. Numbers are Weeks 1โ5; a short season means ranks will move. Full rigor log: outputs/podcast/AUDIT.md.