NSBA Draft Analyticsembargoed · 2026-06-06

12_combine_to_game.md

12 — Combine → Game Validation

combine_to_game.png

12 — Combine → Game Validation

Goal. For players linked combine↔game, quantify how well the combine (raw, IRT theta, and de-biked theta) predicts real-game PPTF (toss-up points per toss-up faced, standard Science-Bowl scoring). Overall and per category, plus two stress tests: (a) regular vs playoff games, and (b) suspected bikers (tanking_risk) — does the combine break down where the prior says it should?

Two scoring worlds, never mixed. The combine is pyramidal & gameable; the game value metric (PPTF) is standard SB (+4/−4/+10). Combine appears only as a predictor; PPTF is the out-of-sample target. Game data trusted over combine (prior D7).

Cohort & method

Results

1. Overall: combine moderately predicts game PPTF

Pearson r vs game PPTF (n in parens):

predictor pooled nsba1 (8) nsba2 (43) nsba3 (51)
raw_overall 0.618 0.24 0.64 0.64
theta_overall 0.571 −0.00 0.64 0.60
debiked_overall 0.547 0.56 0.64 0.47

Pooled Spearman: raw ρ=0.566, theta 0.503, debiked 0.478. Against denominator-free points-per-game the picture is identical (raw r=0.621). Combine is a moderate predictor — r ≈ 0.62, explaining ~38% of PPTF variance. Real game value is far from determined by the tryout.

De-biking earns its keep only on nsba1 (the heavily-biked Energy era): debiked 0.56 ≫ raw 0.24 ≫ plain theta −0.00. On the clean per-question seasons (nsba3) de-biking hurts (0.47 vs raw 0.64) because there's little biking to remove and it discards real cheap-but-correct credit. This reproduces finding 10's conclusion on an independently re-built PPTF and confirms it is robust.

2. Regularized regression (z-scored within season, 5-fold CV)

feature set CV R² standardized coef
raw only +0.346 0.597
theta only +0.293 0.560
debiked only +0.275 0.539
theta + debiked +0.299 0.30 / 0.25

Raw combine is the single best linear predictor (CV R²≈0.35). Adding de-biked to theta does not improve out-of-sample fit pooled — the two are collinear and the de-biking gain is nsba1-local, washed out when pooled.

3. Per-category: each combine category predicts its own game subject

Combine-category signal vs that subject's game PPTF (players with ≥3 subject toss-ups faced):

combine cat game subj r(theta_cat) r(combine_cat total) n
bio b 0.431 0.515 99
chem ch 0.474 0.512 99
cs cs 0.462 0.404 91
ess ess 0.502 0.496 99
math m 0.543 0.484 99
phys p 0.384 0.388 99

Every category's combine signal predicts the matching game subject (all r in 0.38–0.54) — domain-specific signal genuinely transfers; the combine isn't just a single g-factor. Math and ESS transfer best; physics weakest.

On the CS prior: CS theta (0.462) is mid-pack, not visibly cleaner than the bikable categories. So in this linked cohort the "CS = unbikable, cleaner signal" prior (D7) is not confirmed at the category level — CS predicts game-CS about as well as bio/chem predict their subjects, no better. (Caveat: CS exists only in nsba2/nsba3, so this is a 2-season test.)

4. (a) Regular vs Playoff — combine degrades in harder games

Only nsba3 has playoff games (12 clean), so this test is nsba3-only. Paired (same 36 players who played ≥1 playoff game), combine→PPTF:

predictor regular-season r playoff r
raw_overall 0.698 0.590
theta_overall 0.671 0.525

Combine predicts playoff PPTF noticeably worse than regular-season PPTF (raw drops 0.70→0.59; theta 0.67→0.53). Direction supports the intuition that the gamed tryout signal washes out against stronger competition / higher-leverage games. Caveat: playoff PPTF rests on estimated (not sheet) TUH and only 12 games / 36 players — directional, not conclusive.

5. (b) Bikers (tanking_risk) — direction supports gaming, but n is tiny

Semantic note: tanking_risk='low' = low risk of tanking (a reliable player whose combine should be clean); 'med' = the actual suspected-tanker group. Linked cohort: 13 low (reliable), 2 med (suspected), 87 unrated.

group mean residual (actual − combine-predicted PPTF_z) n
suspected tankers (med) −0.090 2
reliable (low) +0.241 13
unrated −0.036 87

Suspected tankers sit below their combine-implied line (combine over-rates them); reliable players sit above. Both signs point the way prior D7 predicts — the combine is a gamed ceiling for tankers, an honest floor for reliable players. But n=2 for the suspected group makes this suggestive only, not significant.

Bottom line

Limitations

  1. Small n everywhere it matters. nsba1 n=8; playoff test 36 players / 12 games; suspected-tanker group n=2. Treat the two stress tests as directional.
  2. nsba3 PPTF uses estimated TUH (paired layout records no per-player heard count) — a games×rate proxy, not exact; this is the season carrying the playoff and most per-category weight.
  3. tanking_risk is sparse and nsba4-era, mapped onto a player's every season via canonical_id; it is a qualitative discord flag, not an audited label.
  4. Cross-season scale. raw_overall units differ by season; all pooled correlations are computed without rescaling raw (theta/PPTF z-scoring is used in the regression). Per-season numbers are the safer read.
  5. nsba2 combine is aggregate-only, so its theta is a z-scored Overall (no item resolution) — its 0.64 correlations are real but lower-resolution than nsba3's.

Reproduce

/home/david/code/nsba/.venv/bin/python scripts/combine_to_game.py

Prints all tables above; writes outputs/combine_to_game.png and outputs/combine_to_game_linked.csv (the 102-row linked cohort).


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