NSBA Draft Analyticsembargoed Β· 2026-06-06

16b_coverage_design_revised.md

A16b (R2) β€” Coverage, rebuilt from roster DESIGN (not realized production)

A16b (R2) β€” Coverage, rebuilt from roster DESIGN (not realized production)

Revision of A16 / F16 in response to red-team T2 (91_causal_redteam.md, also M-list in 90_methodology_redteam.md). Date: 2026-05-30. Reproduce: /home/david/code/nsba/.venv/bin/python scripts/analysis_16b_design_coverage.py β†’ writes data/processed/team_design_coverage_16b.csv.


Lead caveats (read first)


TL;DR β€” the coverage rule does not survive a design-based rebuild

The original F16 headline ("don't leave a subject uncovered β†’ ~7 win-pts/punt, corr βˆ’0.54") is a property of REALIZED in-game coverage and does not reproduce when coverage is measured from roster DESIGN.

coverage definition corr(#punts, win%) p n punters
Realized (β‰₯2 net-correct in games) β€” F16, same bridged sample βˆ’0.575 0.001 32 5 (all nsba3)
Design (β‰₯1 drafted player with theta_cat β‰₯ 0.0) βˆ’0.108 0.56 32 7 (1/2/3 mixed)

Conclusion: the "don't punt a subject" rule is tautological with being good. "Realized punt = a subject your team didn't score in" is downstream of being a weak (or short-schedule) team. When coverage is measured from the pre-game roster you drafted, it carries no detectable, talent-independent signal for winning at this sample size. The red-team's T2 critique is confirmed, not refuted.


What was tested

For each historical game team (which carries win%), bridge to its drafted roster (draft_rosters.csv), and for each combine-measurable subject mark it covered if β‰₯1 drafted player has combine_ability.theta_<cat> β‰₯ threshold. #punts = # measurable subjects with no such player. Re-run the F16 tests: univariate corr(#punts, win%), talent-controlled partials, drop-one leverage, within- vs cross-season. Design subject slate: nsba2/nsba3 = {bio,chem,cs,ess,math,phys}; nsba1 = {bio,chem,ess,math,phys} (no CS/Energy combine).

Results in detail

1. Univariate punt β†’ win% (games β‰₯ 5, n = 32)

design threshold corr p teams with β‰₯1 punt mean punts
theta β‰₯ βˆ’0.5 (no variance / 0 punters) β€” 0 0.00
theta β‰₯ 0.0 (primary) βˆ’0.108 0.56 7 0.34
theta β‰₯ +0.5 βˆ’0.133 0.47 27 1.72
theta β‰₯ +1.0 βˆ’0.215 0.24 31 3.38
top-25% within season βˆ’0.220 0.23 17 β€”
top-40% within season βˆ’0.098 0.59 7 β€”
top-50% within season +0.156 0.39 1 β€”

Compare F16's realized measure, which strengthened monotonically as the floor rose (βˆ’0.40 β†’ βˆ’0.54 β†’ βˆ’0.57 β†’ βˆ’0.60). The design measure shows no such monotone strengthening and no significance anywhere. Win% by design-punts at the primary threshold is essentially flat: 0 punts β†’ 0.504 (n=25), 1 β†’ 0.366 (n=3), 2 β†’ 0.471 (n=4) β€” the n=3 dip is not monotone and not distinguishable from noise.

2. Talent controls kill what little is left (games β‰₯ 5)

control partial corr(#punts, win%) p
realized star talent (top-2 toss pts, z) βˆ’0.043 0.82
realized roster toss pts (z) βˆ’0.202 0.27
design talent (mean drafted combine theta, z) +0.071 0.70

F16's realized partial-over-talent was βˆ’0.37 (p=0.026). The design partial is ~0 and sometimes flips sign. There is no talent-independent design-coverage effect.

3. Drop-one DFBETA leverage (base r = βˆ’0.108)

Most influential single teams: dropping Okeh City Okehios moves r to βˆ’0.197 (Ξ” βˆ’0.089); dropping usmic moves it to βˆ’0.162 (Ξ” βˆ’0.054); dropping the other team moves it to βˆ’0.060 (Ξ” +0.048). No single team rescues the effect into significance, and the leverage is mixed-sign β€” i.e. the near-zero correlation is fragile in both directions on individual teams. (For contrast, F16's realized βˆ’0.54 collapsed to βˆ’0.32 when its two 0%-win nsba3 teams were dropped β€” also leverage-driven.)

4. Within-season vs cross-season

sample corr(#punts, win%) p n punters
nsba2 only βˆ’0.000 >0.99 11 3
nsba3 only βˆ’0.233 0.44 13 2
nsba2 + nsba3 pooled βˆ’0.041 0.85 24 5
strong-bridge only (overlap β‰₯ 0.5, ~all nsba2/3), n=22 βˆ’0.044 0.85 22 4

Unlike the realized measure (whose entire punt-variation was 5 nsba3 teams), design punts are spread across seasons β€” but the effect is null in every slice, including the within-nsba3 slice where the realized effect was strongest (F16: nsba3 realized βˆ’0.76). Restricting to the well-bridged nsba2/3 teams (dropping the noisy nsba1 nickname bridge) does not change the conclusion.

5. CS specifically (nsba2 + nsba3, games β‰₯ 5, n = 24)

Per F17/F18, CS is the subject of interest. By design, CS coverage is universal: every bridged nsba2/nsba3 team drafted β‰₯1 above-average (theta_cs β‰₯ 0.0) CS answerer β€” there are zero CS design-punters. corr(best drafted CS theta, win%) = βˆ’0.036 (p=0.87). If anything the contrast runs backward: teams whose best CS designer is strong (theta_cs β‰₯ +0.5, n=20) won 0.429; the 4 teams without such a player won 0.731 β€” small-n noise, but certainly no positive CS-design-coverage edge. This is consistent with F18's "the draft already solves CS coverage 96.6% of the time": once everyone drafts a CS answerer, having one cannot separate winners β€” only converting in-game (F17's player-level conversion gap) can.

6. Which subjects get design-punted

At theta β‰₯ 0.0 (games β‰₯ 5): nsba2 β€” chemΓ—2, essΓ—2, physΓ—1, bioΓ—1; nsba3 β€” chemΓ—1, essΓ—1; nsba1 β€” chemΓ—1, mathΓ—1, physΓ—1. CS is never design-punted. The design holes are scattered (chem/ess most common) and do not line up with the realized holes (which were CS- and ESS-depth-flavored), reinforcing that the two measures capture different things.


Interpretation: why design β‰  realized here

The realized measure conflates three things the design measure strips out: 1. Being good. A strong team converts β‰₯2 in every subject because it wins buzzer races everywhere; a weak team fails to in several. "Realized punt" is partly just "weak team," which is mechanically anti-correlated with win%. 2. Games played / schedule length. Realized per-subject totals scale with games; nsba3's short, uneven schedules (1–10 games) make a subject read as "punted" simply from low exposure. (All 5 realized punters are nsba3.) 3. Sub/lineup endogeneity. Realized coverage depends on who actually buzzed, which is itself an in-game choice.

The DESIGN measure (who you drafted Γ— their tryout ability) removes (1)–(3). When it does, the coverageβ†’win% relationship disappears. So F16's "don't punt" correlation was largely the tautology good teams don't have empty stat lines, not a roster-construction lever you can pull on draft night.


Verdict on the F16 coverage rule

claim (F16) status after design rebuild
"β‰ˆ7 win-pts per uncovered subject" Not supported by design coverage (corr βˆ’0.11, p=0.56; partials ~0). A realized-production artifact.
"survives a star-talent control (partial βˆ’0.37)" Does not survive when coverage is design-based (partial βˆ’0.04 to +0.07, ns).
"corr(win%, #punts) = βˆ’0.54" Reproduces for realized coverage on the bridged sample (βˆ’0.575) but is βˆ’0.108 for design coverage.
"CS is the scarcest coverage, reach for a CS answerer to fill the hole" The hole does not exist by design β€” every team drafts a CS answerer (0 CS design-punts; CS-design-coverage corr βˆ’0.04). The F17 CS edge, if real, is a conversion/depth effect among already-covered teams, not a coverage-gap fix.

Bottom line. Measured from roster design rather than realized production, the "don't punt a subject" rule does not survive. At n=32 (effectively 24 nsba2/3) the design-coverage→win% signal is indistinguishable from zero and vanishes under any talent control. The actionable residue is narrower than F16 claimed: drafting a credible answerer in every subject is table stakes the draft already provides (every bridged team did, CS included) — it is not a differentiating lever, and the leveraged value (if any) is in conversion and depth in-game (F17), not in filling a coverage hole on draft night. The realized-coverage "punt penalty" should be read as a symptom of weak/short-schedule teams, not a roster-construction rule.


Artifacts


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